The information presented at this conference relates directly to the teaching of STEM, Technology, Engineering and Industrial Arts curriculum.

This conference is an opportunity for networking, resource sharing, skill development and advancement, and to be kept abreast of current and future directions in STEM education, focusing on Engineering and Technology. The conference consists of an all-day ‘Hands On’ workshop, followed by two days of general sessions, breakout workshops and evening events.

The conference consists of an all-day ‘Hands On’ workshop course on Thursday 29 November, followed by a two-day conference (Friday 30 Nov & Saturday 1 Dec) including two auditorium presenters and breakout workshops, as well as two evening events.

Delegates choose the combination of day and/or evening events they wish to attend. They may attend all 5 events.

All stage 3 to stage 6 teachers are encouraged to attend. Guests are welcome to attend the evening events.

Some of the workshops include. . .

  • Costume design workshop
  • Making Photoshop Puppets come alive in real-time AND Hollywood effects in your backyard using After Effects
  • Sharpening and caring for your blades, lathe tools and drill bits
  • Utilising Virtual reality with fusion 360
  • A STEM approach to making ‘Rube Goldberg’ Machines
  • Utilising Sphero robots and Scratch in a STEM approach to teach coding fundamentals to Stage 3 or 4 students.
  • e=STEM2 – Getting Industrial Technology -Electronics up and running at your school
  • Implementing the AAVC (Australian Aeronautical Velocity Challenge) in YOUR School
  • Primary School Partnerships – Engaging Your Partner Primary Schools in STEM Transition Education
  • Adobe Indesign for Portfolio creation – beginners
  • Adobe Illustrator for Laser cutting.
  • Taking your Industrial Technology students up a band in the HSC
  • Useful metal projects for Technology Mandatory – Material Technology
  • Useful projects for Technology Mandatory – Engineered Systems
  • Taking your students up a band in their Design Development for stage 6 multimedia projects.
  • Coding for students
  • Stage 6 Engineering Studies Telecommunication
  • Using Virtual Reality (VR) and Augmented Reality (AR) in Technology Education
  • Coding for beginners with microbit
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