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An initiative of the Technology in Primary Schools Group

Resources: Quality teaching

Science and Technology provides an excellent way of extending students through activities of high intellectual quality and significance to both students and the wider community.

The Kids' Design Challenge links to the Quality Teaching in NSW public schools in all three dimensions of pedagogy:

Intellectual Quality

Deep knowledge
Students focus over a significant period of time on one central idea about Built Environments, identifying an area in the local area for improvement or modification to better suit the needs of the community.

Deep understanding
Students have opportunities to demonstrate a strong grasp of central concepts around built environments. They identify a diversity uses for areas in the local environment, how they change over time and opportunities for improvement. Students provide reasons to justify their choices as they work through the design process.

Problematic knowledge
Students find out about the built environment as areas which change over time and are influenced by a number of often competing factors; laws, needs and wants, financial considerations etc. They see that people have different views about how areas of the built environment should be utilised. Various views will be considered as students make decisions about the best design solution.

Higher order thinking
Design-based activities, by their nature, promote higher order thinking. Students investigate the range of uses for built environments and needs that exist within their local community. They explore the relationships between people and built environments and develop solutions to solve local problems. Students make judgements based on a criteria and evaluate, critique and justify their choices.

Metalanguage
Teachers and students draw attention to particular aspects of texts (e.g. words, images and symbols), discussing how different types of texts and other symbolic representations actually work. The language features of relevant texts are focused on, e.g. design briefs, criteria, maps, logos and keys, explanations and presentations.

Substantive communication
Sustained conversations occur between students and students, and with teachers as they engage in investigation and design activities, working in groups, individually and as a whole class. The emphasis is on explanation, justification and student negotiation.

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Quality Learning Environments

Explicit quality criteria
Criteria are established through negotiation with the class and through the Kids' Design Challenge itself. Frequent opportunities are provided for students to reflect on, and test their ideas against the criteria. Final judging and feedback from experts and other students will be provided to classes involved in the Challenge, based on set criteria.

Engagement
Student engagement is maximised by interesting, relevant activities where students feel ownership over their learning. The Kids' Design Challenge promotes learning that is relevant to students, is open-ended, negotiated and well-supported. Students work individually and in groups towards devising solutions to issues they identify. They make decisions, negotiate priorities and roles, and present their proposals to a real-world audience.

High expectations
The Kids' Design Challenge is based on the expectation that all students are able to participate in challenging activities that model real-world experiences local context.. Students are encouraged to take risks in developing creative and original design solutions.

Social support
The Kids' Design Challenge encourages students to express different views, to negotiate and to devise a wide range of design solutions. Respect for different views and cooperation to achieve the best design solution by the whole class is a key feature of the Challenge.

Student's self-regulation
The nature of Kids' Design Challenge tasks promotes involvement in activist. Student self evaluation of their progress and achievement through learning logs, reporting on progress, reflection on relevance and the quality of work as it is completed are all part of the Challenge.

Student direction
Within the overall timeframe students will need to work collaboratively to decide on the best ways of investigating needs and wants, negotiating expectations for each group with student reflection in various ways; logbooks, presentations, reports, photos etc.

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Significance

Background knowledge
The Kids' Design Challenge is built on a process which begins with students current understandings. Activities to share students current understandings about built environments and knowledge about the local environment as a starting point for further investigation.

Cultural knowledge
Students and teachers will need to consider the cultural identities and groups within the local community. Opportunities exist through the Challenge to value diverse cultural experiences when identifying aspects of the local built environment, in planning appropriate sources of information and in discovering the needs and wants of the local community.

Knowledge integration
The Kids' Design Challenge is focused in the Science and Technology KLA but draws on outcomes from other KLAs, especially HSIE, mathematics and English. This needs to be explicitly identified to ensure students see learning as linked across areas.

Inclusivity
The Challenge should be managed to ensure that all students feel their perceptions of the local built environment are valid and valued and that their role in developing design solutions within their group is an important one.

Connectedness
High connectedness is evident when learning has value and meaning beyond the classroom and school. The nature of the Challenge connects student learning to real-world issues in their immediate environment. Students draw on and respond to the views and ideas of members of their local community. The audience includes industry professionals, other students and teachers in participating schools, parents and local community members.

Narrative
Personal narratives can be an important way of students sharing experiences and perceptions of their local built environments, which can be recorded through reflective journals and portfolios. Experts and local council personnel will provide narratives about their roles, occupations and examples of what they do and why.

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